Month: July 2012

  • Campaigning Across the Ages: An Interview with Professor Philip Freeman

    How to Win an Election: An Ancient Guide for Modern Politicians is the latest publication by Professor Philip Freeman, the Orlando W. Qualley Chair of Classical Languages at Luther College, in Decorah, Iowa. In 64 BCE, Marcus Cicero (106-43 BCE) ran for consul and faced the challenge of a lifetime: winning the highest office in…

  • Clava Cairns Article by Joshua Mark

    Our own Joshua Mark has just published an article about the mysterious Clava Cairns structures in Scotland. Please read his article at The Celtic Guide Magazine. Here’s an brief excerpt: “Over 4,000 years ago our ancestors raised huge megaliths and positioned them in the earth with care. Sites such as The Ring of Brodgar in…

  • Late Summer Exhibition Listings

    The Ancient History Encyclopedia likes to keep our readers, followers, and friends up to date with the latest “ancient themed” exhibitions at museums all over the world. Take a look at these exhibitions and see if they arose your curiosity!

  • Winning at the ancient Games

    With the Olympic Games 2012 coming to London, the British Museum in London has created a new trail through the museum titled “Winning at the ancient Games”. The trail takes visitors to twelve objects in the museum that reveal more about the Olympic Games in ancient times. If you are in London, have a look…

  • Uncovering Athens’ Ancient Harbour: The Zea Harbour Project Interview

    The Zea Harbour Project (ZHP) is a combined land and underwater archaeological investigation of the ancient harbours of Zea and Mounichia in the Piraeus (Athens’ harbour city) in Greece. Launched in 2002 under the auspices of the Ephorate of Underwater Antiquities, the 26th Ephorate of Prehistoric and Classical Antiquities (until 2009) and the Danish Institute…

  • Doggerland Recreated in 3D

    Doggerland, the sunken land bridge between Britain and the European continent, has been recreated in 3D by a team of scientists. They used the computer game engine of Far Cry to create a stone age village, showing how the rising sea level might have forced the village’s inhabitants to move. SPIEGEL Online has published a…

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